never played a game quite like this. 10/5 for originality.
great beginning and middle, but lacks at the end
i thought the set up for the story was interesting but the ending was a little bit of a letdown. i was hoping the ending would be more paranormal than science/drug related. aside from that, the game had some really good parts like the person in the hallway (the first one), the monster jumping out while doing the puzzle, and the main character's reflection, which was a great touch. i thought the ending would center around that particular scene.
overall, the game was great. it had great atmosphere which is essential for horror games.
best part of this game was the ability to take down aircraft! i didn't really care for chomping the other objects. i just wanted to take down the next plane that flew by. it was fun while it lasted.
i found a cheat
if you kill enough enemies, you'll go from wave 1 to wave 100 instantly.
like everyone else said, the games gets hard real fast. gameplay is solid but difficulty needs tweaking.
finally broke the million ft. mark. highest score so far is 1.1 million ft. not that hard to reach once i figured what equipment to use and when to use them. i still can't find the damn button, though. great game!
what are these kinds of games called, anyway?
love the look!
game was way too easy but the art and style were fantastic! i want to give you it an 8 but the art was just so good that i'll give it a 9.
i thought the gameplay was pretty cool and original but i couldn't get myself to play anymore after taking down the tower. the only problem i had was moving the samurai. i wish we could use the keyboard to move instead of just clicking to walk and slashing air to sprint.
nice and quick
the gamplay is nice and the track you chose was perfect. my best is a 49 but it lags for me 10 seconds in every time and messes up my rhythm! but still a cool game.
if i were basing it only on looks, i'd give it an 11. the art, color, and characters are simply beautiful. the gameplay is simple and easy and quite fun while it lasted.
nothing new since the first one, but i was still entertained. this time the missions were more...believable. i just remember one mission from the first game where you had to shoot cigs from people's hands. this one had a more serious tone which i liked. i really like how you included the sniper's own story in this one, too. it makes the game a lot more interesting story-wise.
there's a comment about having no zoom. i think if you make a zoom feature, you could really add more to the gameplay. for instance, if there was a mission for you to take out a target in a very big crowd (like an audience in a concert), we'd have to zoom in close to search for our target (who wears a hat, glasses, etc.) before taking them out. it would add some sort of "where's waldo" type gameplay.
overall i think you have a solid game. i'll be playing the third when whenever it comes out.
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